Real Time Rendering of Atmospheric Lighting and Volumetric Shadows.
Venceslas BiriDidier ArquèsSylvain MichelinPublished in: J. WSCG (2006)
Keyphrases
- real time rendering
- cast shadows
- computer graphics
- image synthesis
- light source
- image based rendering
- lighting conditions
- gpu implementation
- viewpoint
- frame rate
- illumination conditions
- three dimensional
- single image
- high efficiency
- range data
- real time
- object segmentation
- real scenes
- specular reflection
- free form
- parallel processing
- moving objects