Comparing the effect of interactive tabletops and desktops on students' cognition.
Shima SalehiBertrand SchneiderPaulo BliksteinPublished in: ITS (2012)
Keyphrases
- highly interactive
- multi touch
- cognitive development
- learning environment
- student learning
- learning experience
- learning outcomes
- college students
- high school
- undergraduate students
- multiple perspectives
- cognitive skills
- learning styles
- learning activities
- high school students
- artificial intelligence
- distance education
- tutoring system
- problem based learning
- user friendly
- intelligent tutoring systems
- higher education
- data structures and algorithms
- online course
- information processing
- multi user
- programming course
- university students
- interactive learning
- virtual reality
- collaborative learning
- learning process
- e learning
- cognitive architecture
- concept maps
- affective states
- distance learning
- web environment
- computer self efficacy
- computer science