Login / Signup
A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators.
Aman Sharma
Mohamed Sadiq Ikbal
Duc Trinh Cuong
Matteo Zoppi
Published in:
Virtual Real. (2021)
Keyphrases
</>
virtual reality
computer animation
virtual environment
image sequences
motion capture
computer graphics
optical flow
camera motion
human motion
motion detection
virtual world
motion planning
pattern recognition
artificial neural networks
virtual space
humanoid robot