Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players.
Marco GranatoDavide GadiaDario MaggioriniLaura Anna RipamontiPublished in: SITIS (2018)
Keyphrases
- video games
- emotion recognition
- game play
- feature extraction and selection
- computer games
- educational games
- game playing
- playing games
- game design
- human computer interaction
- learning experience
- game players
- emotional speech
- pattern recognition
- audio visual
- learning tools
- emotional state
- authoring tool
- facial expressions
- data sets
- information fusion
- game mechanics
- multi modal
- online game
- serious games
- pilot study
- sentiment analysis
- data fusion
- feature set
- high dimensional
- feature extraction
- computer vision