GPU-accelerated and efficient multi-view triangulation for scene reconstruction.
Jason MakMauricio Hess-FloresShawn ReckerJohn D. OwensKenneth I. JoyPublished in: WACV (2014)
Keyphrases
- multi view
- scene reconstruction
- gpu accelerated
- single view
- camera calibration
- bundle adjustment
- depth map
- multiple views
- three dimensional
- d objects
- view synthesis
- dynamic scenes
- camera parameters
- multiple cameras
- semi supervised
- image based rendering
- problems in computer vision
- multi view stereo
- surface reconstruction
- range images
- structure from motion
- scene structure
- camera motion
- real time
- light field
- motion estimation
- viewpoint
- learning algorithm