Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications.
Ja Eun YuGerard Jounghyun KimPublished in: VRST (2015)
Keyphrases
- augmented reality
- head mounted display
- eye gaze
- real time
- active illumination
- computer screen
- field of view
- virtual camera
- head movements
- uncalibrated cameras
- eye tracking
- eye contact
- view angle
- optical axis
- gaze tracking
- eye movements
- gaze direction
- eye position
- hand held
- view selection
- camera positions
- gaze estimation
- gaze detection
- multiple cameras
- multiple views
- position and orientation
- focal length
- video camera
- structure from motion
- visual field
- calibration method
- camera images
- live video
- camera calibration
- camera motion
- pose estimation
- vision system
- mobile robot