Teaching Case of Gamification and Visual Technologies for Education.
Sergi VillagrasaDavid FonsecaErnest RedondoJaume DuranPublished in: J. Cases Inf. Technol. (2014)
Keyphrases
- st century
- educational technology
- distance education
- higher education
- distance learning
- digital technologies
- web based learning
- e learning
- university level
- interactive learning
- serious games
- educational practices
- technology supported
- learning platforms
- development of information technology
- educational institutions
- learning in higher education
- web based education
- educational systems
- hybrid learning
- educational software
- learning environment
- internet technology
- hong kong
- teacher education
- problem based learning
- engineering education
- computer programming
- information literacy
- science teachers
- learning process
- online learning
- mobile learning
- mathematics education
- preservice teachers
- computer science education
- primary school
- educational settings
- technology integration
- lifelong learning
- design principles
- online teaching
- educational activities
- user experience
- elementary school
- multiple intelligences
- information and communications technology
- learning theories