"Otter this world": can a mobile application promote children's connectedness to nature?
Saba KawasNicole S. KuhnMina TariAlexis HinikerKatie DavisPublished in: IDC (2020)
Keyphrases
- mobile applications
- mobile phone
- m learning
- smart phones
- mobile environments
- mobile devices
- user experience
- mobile users
- context aware
- end users
- pilot study
- theorem prover
- connected components
- young children
- children learn
- world model
- multi user environment
- interface design
- mobile services
- educational games
- location based services
- first order logic