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GPU-based collision detection for sampling-based motion planning.
Jaeshik Yoon
Jae-Han Park
Moonhong Baeg
Published in:
URAI (2013)
Keyphrases
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motion planning
configuration space
collision detection
degrees of freedom
path planning
virtual environment
trajectory planning
computer graphics
mobile robot
humanoid robot
robotic tasks
rigid body
robotic arm
multi robot
deformable objects
collision free
mechanical systems
bounding box