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Towards an automatic version of the Berg balance scale test through a serious game.
Simon Brassard
Martin J.-D. Otis
Alexandre Poirier
Bob-Antoine Jerry Ménélas
Published in:
mHealthSys@SenSys (2012)
Keyphrases
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serious games
virtual environment
usability testing
video games
game play
semi automatic
fully automatic
game engine
scale space
educational games
learning scenarios
statistical tests
design principles
learning processes
game based learning
computer games
test cases