Designing an Educational Game: Case Study of 'Europe 2045'.
Vít SislerCyril BromPublished in: Trans. Edutainment (2008)
Keyphrases
- educational games
- case study
- user interface design
- video games
- game design
- computer games
- learning tools
- game based learning
- united states
- foreign language
- game play
- educational tools
- user centered
- online game
- simulation game
- children learn
- north america
- design guidelines
- serious games
- educational experiences
- real world
- conducted an empirical study
- digital games
- computer assisted
- mobile phone
- software engineering
- metadata
- machine learning