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Practical Real-Time Lens-Flare Rendering.
Sungkil Lee
Elmar Eisemann
Published in:
Comput. Graph. Forum (2013)
Keyphrases
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real time
high fidelity
graphics hardware
computer graphics
high quality
real world
control system
low cost
real time rendering
real time systems
ambient occlusion
database
frame buffer
motion parallax
wide angle
ray tracing
image based rendering
image synthesis
practical application
d scene
vision system
high speed