Hearth: A Game Supporting Non-Intrusive and Concurrent Tracking of Player Emotion and Mouse Usage.
Shan JiangXinyu TangPublished in: ICIS (2022)
Keyphrases
- game play
- repeated games
- imperfect information
- two player games
- game players
- board game
- multi player
- video games
- soccer game
- game theory
- computer games
- computer poker
- real time
- particle filter
- massively multiplayer online role playing games
- role playing game
- card game
- boolean games
- game playing
- game mechanics
- serious games
- human players
- minimax search
- nash equilibrium
- particle filtering
- partial occlusion
- object tracking
- appearance model
- motion model
- human body
- learning experience
- monte carlo
- opponent modeling
- evaluation function
- educational games
- virtual characters
- game tree
- emotion recognition
- game based learning