The impact of coupled games on the learning experience of learners at-risk: An empirical study.
Birgit SchmitzRoland KlemkeMarcus SpechtPublished in: Pervasive Mob. Comput. (2014)
Keyphrases
- learning experience
- video games
- game play
- learning process
- learning tools
- learning outcomes
- e learning
- learning resources
- learning styles
- learning scenarios
- mobile learning
- learning situations
- personalized learning
- educational games
- computer based learning
- learning opportunities
- m learning
- learning preferences
- learning design
- assessment tool
- game based learning
- virtual learning environments
- game design
- language skills
- digital games
- authoring tool
- computer games
- learning path
- online learning environments
- media rich
- collaborative activities
- learning materials
- statistically significant
- online learning
- learning environment