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GPU-Based Ray-Casting of Quadratic Surfaces.
Christian Sigg
Tim Weyrich
Mario Botsch
Markus H. Gross
Published in:
PBG@SIGGRAPH (2006)
Keyphrases
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ray casting
implicit surfaces
volume rendering
volume data
gpu implementation
ray tracing
three dimensional
surface reconstruction
real time
optimization process
graphics hardware
surface model
point cloud
deformable models
range data
computer graphics
computer vision