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Computational Thinking Through Game Creation in STEM Classrooms.
Avery Harrison
Taylyn Hulse
Daniel Manzo
Matthew Micciolo
Erin Ottmar
Ivon Arroyo
Published in:
AIED (2) (2018)
Keyphrases
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computational thinking
game design
video games
computer games
educational games
game play
learning environment
middle school
serious games
learning objectives
learning tools
design process
learning experience
learning materials