Dual camera motion capture for serious games in stroke rehabilitation.
Lindsay J. EvettAndy BurtonSteven BattersbyDavid J. BrownNasser SherkatGareth FordHao LiuPenny J. StandenPublished in: SeGAH (2011)
Keyphrases
- motion capture
- serious games
- human computer interaction
- virtual environment
- human body
- computer graphics
- human motion
- multi view
- human figure
- virtual reality
- video games
- educational games
- computer games
- field of view
- single camera
- human motion capture
- multiple cameras
- microsoft kinect
- camera calibration
- learning scenarios
- virtual humans
- learning processes
- design principles
- motion capture data
- focal length
- humanoid robot
- machine learning
- articulated human motion
- depth cameras
- camera motion
- viewpoint
- video sequences
- artificial intelligence