GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
Michael GutheÁkos BalázsReinhard KleinPublished in: SIGGRAPH Sketches (2005)
Keyphrases
- b spline
- surface fitting
- spline curve
- control points
- least squares
- graphics hardware
- mesh generation
- multiresolution
- tensor product
- curve fitting
- three dimensional
- free form
- times faster
- texture mapping
- surface reconstruction
- basis functions
- geometric modeling
- collision detection
- cad cam
- deformable models
- parallel computation
- smooth surfaces
- parallel implementation
- triangular mesh
- surface registration
- ray casting
- image sequences
- real time