As Seen on TV: Automatic Basketball Video Production using Gaussian-based Actionness and Game States Recognition.
Julian QuirogaHenry CarrilloEdisson MaldonadoJohn RuizLuis M. ZapataPublished in: CVPR Workshops (2020)
Keyphrases
- video analysis
- tv broadcast
- american football
- recognition rate
- human activities
- broadcast video
- object recognition
- video data
- multi player
- recognition accuracy
- multimedia
- game playing
- video streams
- tv programs
- sports video
- closed captions
- feature extraction
- video sequences
- video processing
- computer games
- real time
- video content
- game design
- video material
- video games
- video frames
- video retrieval
- virtual world
- game theory
- character recognition
- recognition algorithm
- video clips
- soccer video
- video surveillance
- tv news
- production system