Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology.
Tamara L. CleggKareem EdouardDaniel M. GreeneStephanie JonesNatalie MeloNa'ilah Suad NasirR. Benjamin ShapiroMichael SmithChristopher G. WrightMarcelo WorsleyAbigail Zimmermann-NiefieldPublished in: ICLS (2020)
Keyphrases
- learning experience
- technology supported
- learning tools
- learning process
- learning outcomes
- e learning
- mobile learning
- learning resources
- video games
- virtual learning environments
- learning styles
- social software
- assessment tool
- learning scenarios
- learning tasks
- computer skills
- m learning
- learning preferences
- computer based learning
- science instruction
- real world
- personalized learning
- mobile technologies
- learning design
- reinforcement learning
- machine learning