Design guidelines for Classroom Multiplayer Presential Games (CMPG).
Marco VillaltaIgnacio GajardoMiguel NussbaumJuan José AndreuAlejandro EcheverríaJan L. PlassPublished in: Comput. Educ. (2011)
Keyphrases
- educational games
- design guidelines
- game based learning
- online game
- video games
- game design
- computer games
- game play
- learning tools
- serious games
- game development
- student learning
- learning environment
- online learning
- collaborative learning
- mobile games
- design principles
- learning activities
- user centered
- case study
- instructional design
- data sources
- imperfect information