Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion.
Jessica PrévoteauSylvia Chalençon-PiotinDidier DebonsLaurent LucasYannick RémionPublished in: Int. J. Digit. Multim. Broadcast. (2010)
Keyphrases
- camera lens
- distortion correction
- image warping
- view dependent
- multi view
- high quality
- computer graphics
- real time
- image sequences
- multiple views
- graphics hardware
- image synthesis
- texture mapping
- high fidelity
- ray tracing
- image based rendering
- black and white
- video sequences
- photorealistic
- digital imaging
- volume rendering
- d mesh
- single view
- three dimensional
- real time rendering
- computer vision