AR-Classroom: Augmented Reality Technology for Learning 3D Spatial Transformations and Their Matrix Representation.
Shu-Hao YehChengyuan QianDezhen SongSamantha D. AguilarHeather BurtePhilip YasskinZiad AshourZohreh ShaghaghianUttamasha MonjoreeWei YanPublished in: FIE (2023)
Keyphrases
- augmented reality
- learning games
- virtual objects
- learning process
- human computer interaction
- mobile augmented reality
- markerless
- real environment
- promising experimental results demonstrate
- remote collaboration
- matrix representation
- real scenes
- mixed reality
- virtual reality
- input image
- user interface
- camera tracking
- head mounted display
- e learning
- artificial intelligence
- tangible interaction
- machine learning