Gaming on the edge: using seams in ubicomp games.
Matthew ChalmersMarek BellBarry A. T. BrownMalcolm HallScott SherwoodPaul TennentPublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- computer games
- video games
- educational games
- game play
- game players
- games played
- digital games
- ubiquitous computing
- serious games
- game based learning
- game design
- game playing
- multi player
- edge detection
- context aware
- mobile games
- learning tools
- game theory
- learning experience
- multiple scales
- edge information
- game theoretic
- weighted graph
- virtual environment
- cooperative
- neural network
- nash equilibria
- coalitional games
- role playing game
- ubiquitous environment
- monte carlo tree search
- general game playing
- image segmentation