Tele-kinesthetic interaction: using hand muscles to interact with a tangible 3D object.
Yasuharu KoikeKumiyo NakakojiYasuhiro YamamotoPublished in: SIGGRAPH Emerging Technologies (2006)
Keyphrases
- d objects
- viewpoint
- interaction design
- multiple views
- multi view
- object recognition
- tangible user interfaces
- three dimensional
- shape descriptors
- range data
- pose estimation
- cad models
- object classes
- virtual reality
- human computer interaction
- line drawings
- object features
- image contours
- pose normalization
- real world objects
- augmented reality
- object model
- control points
- computer aided design
- three dimensional objects
- object representation
- shape matching
- spin images