Inertial and magnetic posture tracking for inserting humans into networked virtual environments.
Eric R. BachmannRobert B. McGheeXiaoping YunMichael ZydaPublished in: VRST (2001)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual agents
- kalman filter
- multi user
- computer graphics
- human posture
- physical environment
- collision detection
- real time
- serious games
- virtual training
- particle filter
- human body
- learning processes
- virtual objects
- inertial sensors
- synthetic characters
- virtual humans
- real world
- virtual characters
- role play