Using e-learning design patterns to augment learners' experiences.
Yannis A. DimitriadisPeter GoodyearSymeon RetalisPublished in: Comput. Hum. Behav. (2009)
Keyphrases
- design patterns
- e learning
- learning objects
- learning materials
- learning resources
- learning experience
- learning activities
- learning environment
- learning content
- software engineering
- learning process
- object oriented
- learning opportunities
- software design
- learning management systems
- online learning
- higher education
- design principles
- learning processes
- case study
- distance learning
- ontology driven
- learning technologies
- object oriented software
- specific problems
- learning path
- software architecture
- usage scenarios
- software systems
- educational experiences
- virtual learning environments
- learning systems
- knowledge management
- virtual classroom
- behavioural patterns
- personalized learning
- life long learning
- database driven
- distance education
- educational environment
- learning outcomes
- learning platform
- learning games
- mobile learning
- process model
- learning styles
- multimedia
- learning algorithm
- life long
- model view controller
- machine learning