Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink.
Yoshikazu OnukiItsuo KumazawaPublished in: VR (2019)
Keyphrases
- eye tracking
- head motion
- gaze estimation
- corneal reflections
- gaze direction
- optical axis
- camera setup
- eye gaze
- head mounted
- head movements
- video sequences
- eye movements
- eye tracker
- image sequences
- eye tracking data
- dynamic scenes
- human computer interaction
- visual attention
- infrared light
- eye position
- moving objects
- d scene
- eye detection
- gaze tracking
- augmented reality
- virtual camera
- object motion
- virtual reality
- multiple moving objects
- visual search
- image motion
- optical flow
- single image
- hand movements
- computer vision
- virtual view
- virtual environment
- pupil size
- vision system
- motion patterns
- live video
- virtual objects
- input device
- face recognition
- three dimensional