Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement.
Nikolaos PellasNikolaos KonstantinouGeorgia GeorgiouChristos MalliarakisIoannis KazanidisPublished in: ICALT (2014)
Keyphrases
- secondary education
- video games
- student engagement
- serious games
- game play
- introductory programming courses
- educational games
- game design
- computer games
- learning experience
- game development
- game based learning
- computer science education
- authoring tool
- open source
- learning tools
- game playing
- learning scenarios
- computer science
- programming course
- case study