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General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man.

Tom AnthonyDaniel PolaniChrystopher L. Nehaniv
Published in: IEEE Trans. Comput. Intell. AI Games (2014)
Keyphrases
  • case study
  • special case
  • neural network
  • real world
  • search algorithm
  • worst case
  • constraint satisfaction
  • optimal strategy