Towards Assessment and Rehabilitation of Eye-Hand Coordination Using Serious Games and Robotic Devices.
Edwin Daniel OñaNorali PernaleteAlberto JardónPublished in: SeGAH (2023)
Keyphrases
- serious games
- virtual environment
- input device
- video games
- game play
- virtual reality
- educational games
- real time
- computer games
- mobile devices
- game engine
- design principles
- learning processes
- game design
- intelligent tutoring
- communication skills
- social skills
- eye tracking
- eye movements
- multi agent
- game based learning
- learning scenarios
- educational tools
- machine learning
- multimedia
- eye gaze
- multi agent systems
- databases
- digital games
- object oriented
- mobile phone
- human computer interaction
- robotic systems
- learning tools