Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education.
Carl BoelTijs RotsaertMartin ValckeAlexander VanhulselTammy SchellensPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- virtual reality
- virtual environment
- serious games
- collaborative virtual environments
- game engine
- virtual laboratory
- virtual reality technology
- low cost
- virtual world
- learning design
- computer graphics
- design principles
- three dimensional
- photorealistic
- virtual training
- augmented reality
- virtual space
- virtual humans
- communication skills
- game play
- e learning
- learning processes
- virtual reality environments
- user interface
- multi user
- blended learning
- interactive virtual
- mobile phone
- virtual museum
- educational technology
- case study
- adaptive hypermedia
- tangible user interface
- machine learning
- expert systems
- learning process
- online learning
- engineering education
- digital games
- teaching methods
- educational games