Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research.
Isabelle KniestedtElizabeth CamilleriMarcello A. Gómez MaureiraPublished in: ACE (2017)
Keyphrases
- game play
- online game
- motion analysis
- image sequences
- online gaming
- space time
- camera motion
- motion estimation
- game theory
- video games
- motion detection
- moving objects
- educational games
- human motion
- motion model
- motion planning
- optimal strategy
- game design
- visual perception
- computer vision
- motion parameters
- computer games
- virtual world
- case study
- motion patterns
- motion field
- reference frame
- input data
- motion capture
- game playing
- game theoretic
- optical flow
- spatio temporal
- digital games
- neural network