Implementation of the chess game artificial intelligent using mobile robots.
Kuo-Lan SuBo-Yi LiJr-Hung GuoKuo-Hsien HsiaPublished in: SCIS&ISIS (2014)
Keyphrases
- artificial intelligent
- mobile robot
- game playing
- imperfect information
- board game
- path planning
- game tree
- artificial intelligence
- game tree search
- game play
- game theory
- multi robot
- computer games
- video games
- game theoretic
- obstacle avoidance
- dynamic environments
- search algorithm
- general game playing
- alpha beta search
- data sets