Multi-Peak Estimation for Real-Time 3D Ping-Pong Ball Tracking with Double-Queue Based GPU Acceleration.
Ziwei DengYilin HouXina ChengTakeshi IkenagaPublished in: IEICE Trans. Inf. Syst. (2018)
Keyphrases
- real time
- ping pong
- graphics hardware
- real time tracking
- gpu implementation
- joint detection
- gpu accelerated
- particle filtering
- moving target
- low cost
- vision system
- video rate
- graphics processing units
- high speed
- visual tracking
- head tracking
- queue length
- face detection and tracking
- programmable graphics hardware
- markerless
- surveillance videos
- parallel computing
- motion model
- object tracking
- particle filter
- markov chain
- control system
- video sequences