The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability.
Ching-Huei ChenVictor LawWei-Yu ChenPublished in: Interact. Learn. Environ. (2018)
Keyphrases
- science learning
- learning achievement
- student learning
- elementary school
- grade students
- science education
- student achievement
- science students
- epistemological beliefs
- video games
- middle school
- high school students
- pilot study
- virtual world
- learning environment
- science instruction
- technology enhanced
- computer games
- experimental group
- learning gains
- english vocabulary
- game play
- learning activities
- learning outcomes
- collaborative inquiry
- concept mapping
- high school
- learning goals
- collaborative learning
- concept maps
- learning styles
- virtual environment
- college students
- serious games
- conceptual understanding
- distance education
- learning tools
- language learning
- higher education