Body-controlled trampoline training games based on computer vision.
Leo HolstiTuukka M. TakalaAki MartikainenRaine A. KajastilaPerttu HämäläinenPublished in: CHI Extended Abstracts (2013)
Keyphrases
- computer vision
- pattern recognition
- serious games
- image understanding
- image processing
- image sequences
- training set
- human body
- camera calibration
- training phase
- test set
- computer graphics
- vision system
- signal processing
- object detection
- training process
- game theory
- computer games
- game play
- nash equilibrium
- training examples
- training samples
- online learning
- image features
- optical flow
- object recognition
- face recognition
- image segmentation
- computer vision algorithms
- training algorithm
- nash equilibria
- educational games
- video games
- medical imaging
- object tracking
- action recognition
- pose estimation
- face detection
- three dimensional