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SpelLit Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben.
Thomas Winkler
Florian Scharf
Michael Herczeg
Published in:
Mensch & Computer Workshopband (2013)
Keyphrases
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interaction design
tangible user interfaces
user interaction
human computer interaction
smart spaces
input device
multi touch
real time
neural network
information retrieval
three dimensional
user interface
hidden markov models
human robot interaction
wearable devices