Immersive virtual reality in education.
Matt BowerMorris Siu-Yung JongPublished in: Br. J. Educ. Technol. (2020)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- virtual world
- virtual laboratory
- augmented reality
- three dimensional
- computer graphics
- virtual reality environments
- virtual space
- serious games
- e learning
- distance learning
- photorealistic
- interactive virtual
- role play
- collaborative virtual environments
- virtual museum
- computer animation
- multi sensory
- virtual humans
- educational technology
- higher education
- visual data mining
- real time
- tangible user interface