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Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling.

Alexander SchickRainer Stiefelhagen
Published in: DAGM-Symposium (2009)
Keyphrases
  • occlusion handling
  • real time
  • graphics hardware
  • stereo matching
  • object tracking
  • pedestrian detection
  • multiple objects
  • three dimensional
  • high quality
  • signal processing