The disruptive power of virtual reality (VR) and serious games for education.
Nian-Shing ChenWu-Yuin HwangGwo-Dong ChenPublished in: Interact. Learn. Environ. (2013)
Keyphrases
- serious games
- virtual reality
- virtual environment
- virtual world
- communication skills
- educational tools
- augmented reality
- game design
- virtual humans
- virtual reality technology
- game play
- computer graphics
- intelligent tutoring
- three dimensional
- multi user
- virtual training
- virtual museum
- photorealistic
- educational games
- computer animation
- game based learning
- digital games
- learning processes
- game development
- virtual space
- visual data mining
- learning scenarios
- multi sensory
- haptic device
- artificial intelligence
- interactive virtual
- social skills
- collaborative virtual environments
- video games
- higher education
- e learning