A Case Study on Gaming Implementation for Social Inclusion and Civic Participation.
Afxentis AfxentiouPeter FrühmannMaria KyriakidouMaria PatsarikaDaina GudonieneAndrius PaulauskasAlicia García HolgadoFrancisco José García-PeñalvoPublished in: ICIST (2022)
Keyphrases
- e government
- social networks
- social interaction
- efficient implementation
- social media
- case study
- multi agent systems
- neural network
- user participation
- computer science
- socio technical
- social relationships
- game play
- information exchange
- educational games
- learning community
- human behavior
- test bed
- social networking
- video games
- computer games