Design and development of a social assistive robot for music and game activities: a case study in a residential facility for disabled people.
Alessandra SorrentinoLaura FioriniCarlo La ViolaFilippo CavalloPublished in: EMBC (2022)
Keyphrases
- case study
- design process
- mechanical design
- socio technical
- design principles
- mobile robot
- educational activities
- human computer interaction
- social aspects
- product design
- design tools
- video games
- user interface
- game playing
- learning scenarios
- assistive technology
- learning games
- mobile games
- activity recognition
- software engineering