Parallel subdivision surface rendering and animation on the Cell BE processor.
R. GrottesiSerena MorigiMartino RuggieroLuca BeniniPublished in: DATE (2010)
Keyphrases
- implicit surfaces
- subdivision scheme
- parallel processing
- computer graphics
- distributed memory
- multi core processors
- computer architecture
- multiprocessor systems
- single processor
- multi processor
- terrain modeling
- ray tracing
- three dimensional
- cluster of workstations
- texture mapping
- level parallelism
- real time rendering
- shared memory
- surface reconstruction
- parallel programming
- parallel architectures
- real time
- processing elements
- high end
- data parallelism
- surface model
- parallel architecture
- visual effects
- global illumination
- range images
- parallel computing
- user interface
- visual hull
- d scene
- photorealistic
- geometric models
- motion capture
- point cloud
- parallel processors
- parallel computers
- image synthesis
- parallel algorithm
- virtual reality
- high speed
- control points
- d objects
- single instruction multiple data