Rigid Body Cable for Virtual Environments.
Martin ServinClaude LacoursièrePublished in: IEEE Trans. Vis. Comput. Graph. (2008)
Keyphrases
- virtual environment
- rigid body
- virtual reality
- rigid body motion
- virtual world
- collision detection
- motion parameters
- computer graphics
- rotation and translation
- rigid objects
- multi user
- serious games
- real environment
- virtual humans
- interaction model
- virtual characters
- moving objects
- virtual learning environments
- point correspondences
- virtual space
- virtual objects
- role play
- virtual training
- least squares