Serious games for assessment and rehabilitation of ankle movements.
Ana Carolina B. F. GoncalvesWilian M. dos SantosLeonardo J. ConsoniAdriano A. G. SiqueiraPublished in: SeGAH (2014)
Keyphrases
- serious games
- skill assessment
- virtual environment
- video games
- game play
- virtual reality
- computer games
- game engine
- game design
- motor skills
- educational games
- educational tools
- learning scenarios
- learning processes
- game development
- social skills
- design principles
- communication skills
- intelligent tutoring
- virtual characters
- virtual world
- digital games
- real world
- usability testing
- data structures and algorithms
- game based learning
- machine learning