Classifying behavior to elucidate elegant problem solving in an educational game.
Laura J. MalkiewichRyan S. BakerValerie ShuteShiming KaiLuc PaquettePublished in: EDM (2016)
Keyphrases
- educational games
- video games
- game design
- online game
- computer games
- artificial intelligence
- information processing
- learning tools
- educational tools
- foreign language
- commercial games
- simulation game
- conducted an empirical study
- teachable agent
- design guidelines
- serious games
- human computer interaction
- explanation based learning
- intelligent tutoring
- design issues
- game play
- knowledge acquisition
- metadata