VR Music Game Considering Range of Arm Motion.
Souma SumitomoYuta SugiuraPublished in: LifeTech (2020)
Keyphrases
- human arm
- virtual reality
- virtual world
- motion analysis
- motion model
- space time
- image sequences
- game playing
- human motion
- optical flow
- game theory
- virtual environment
- motion parameters
- wide range
- video games
- camera motion
- music information retrieval
- motion field
- game play
- motion estimation
- educational games
- motion patterns
- nash equilibrium
- game theoretic
- motion capture
- inverse kinematics
- motion segmentation
- range data
- moving objects
- computer games
- three dimensional
- music retrieval
- spatial and temporal
- imperfect information
- deformable objects
- motion tracking
- feature points
- game design
- motion planning
- d objects