A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications.
George TerzopoulosIoannis KazanidisMaya SatratzemiAvgoustos A. TsinakosPublished in: IMCL (2019)
Keyphrases
- augmented reality
- mobile applications
- mobile platforms
- learning games
- mobile devices
- mobile apps
- virtual objects
- mobile phone
- human computer interaction
- virtual reality
- context aware
- m learning
- mixed reality
- desktop computers
- multi user
- user experience
- mobile users
- smart phones
- head mounted display
- real scenes
- real environment
- e learning
- interaction design
- camera tracking
- location based services
- urban environments
- learning technologies
- educational games
- end users
- expert systems
- knowledge base