Three-dimensional thinning algorithms on graphics processing units and multicore CPUs.
Jesús JiménezJuan Ruiz de MirasPublished in: Concurr. Comput. Pract. Exp. (2012)
Keyphrases
- graphics processing units
- thinning algorithm
- three dimensional
- general purpose
- endpoints
- parallel processing
- parallel computing
- binary images
- parallel implementation
- real time
- rotation invariant
- gpu implementation
- parallel computation
- computing systems
- character recognition
- parallel programming
- efficient implementation
- massively parallel
- shape features
- processing units
- graphics processors
- image sequences
- floating point
- high performance computing
- commodity hardware
- d objects
- computer vision
- parallel machines
- distance transform
- machine vision
- computer systems
- vision system
- image segmentation